Course Structure and Syllabus for Bachelor Design (Applicable from
2013 batch onwards) |
||||||||||||
Course No. |
Course Name |
L |
T |
P |
C |
|
Course No. |
Course Name |
L |
T |
P |
C |
Semester - 1 |
|
Semester -2 |
||||||||||
CH101 |
Chemistry |
3 |
1 |
0 |
8 |
|
BT101 |
Modern
Biology |
3 |
0 |
0 |
6 |
EE101 |
Electrical
Sciences |
3 |
1 |
0 |
8 |
|
CS
101 |
Introduction
to Computing |
3 |
0 |
0 |
6 |
MA101 |
Mathematics
- I |
3 |
1 |
0 |
8 |
|
MA102 |
Mathematics
- II |
3 |
1 |
0 |
8 |
PH101 |
Physics
- I |
2 |
1 |
0 |
6 |
|
ME101 |
Engineering
Mechanics |
3 |
1 |
0 |
8 |
CH110 |
Chemistry
Laboratory |
0 |
0 |
3 |
3 |
|
PH102 |
Physics
- II |
2 |
1 |
0 |
6 |
ME110/ PH110 |
Workshop
/Physics Laboratory |
0 |
0 |
3 |
3 |
|
CS110 |
Computing
Laboratory |
0 |
0 |
3 |
3 |
ME
111 |
Engineering
Drawing |
1 |
0 |
3 |
5 |
|
EE102 |
Basic
Electronics Laboratory |
0 |
0 |
3 |
3 |
SA
101 |
Physical
Training - I |
0 |
0 |
2 |
0 |
|
PH110/ ME110 |
Physics
Laboratory/Workshop |
0 |
0 |
3 |
3 |
|
|
SA
102 |
Physical
Training - II |
0 |
0 |
2 |
0 |
|||||
|
|
12 |
4 |
9 |
41 |
|
|
|||||
|
|
|
14 |
3 |
9 |
43 |
||||||
Semester 3 |
|
Semester 4 |
||||||||||
DD202 |
Elements
of Design |
1 |
2 |
0 |
6 |
|
DD211 |
Elements
of Form 1 |
0 |
1 |
4 |
6 |
DD203 |
Design
Studio - I (Materials
& Processes) |
0 |
2 |
2 |
6 |
|
DD212 |
Technical
Studies (Plastics
and Composites) |
1 |
2 |
0 |
6 |
DD204 |
Design
Studio - II (Photography
& Videography ) |
0 |
2 |
2 |
6 |
|
DD213 |
Fundamentals
of Ergonomics |
3 |
0 |
0 |
6 |
DD205 |
Digital
Drawing and Illustration Techniques |
0 |
2 |
2 |
6 |
|
DD214 |
Design
Studio - III (Modelling
and Simulation Techniques) |
0 |
2 |
2 |
6 |
HS2xx |
HSS
Elective - I |
3 |
0 |
0 |
6 |
|
DD215 |
Introduction
to Graphic Design |
0 |
2 |
2 |
6 |
ME214 |
Machine Drawing |
0 |
0 |
4 |
4 |
|
HS2xx |
HSS
Elective - II |
3 |
0 |
0 |
6 |
NCC/NSO/COS |
0 |
0 |
2 |
0 |
|
NCC/NSO/COS |
0 |
0 |
2 |
0 |
||
|
|
4 |
8 |
10 |
34 |
|
|
|
7 |
7 |
8 |
36 |
Semester 5 |
|
Semester 6 |
||||||||||
DD301 |
Introduction
to Interaction Design |
2 |
1 |
0 |
6 |
|
DD311 |
Applied
Ergonomics |
0 |
1 |
4 |
6 |
DD302 |
Design
Project I (Design
Methods ) |
1 |
0 |
4 |
6 |
|
DD312 |
Design
Project II (Systems
Approach to Design) |
2 |
0 |
4 |
8 |
DD303 |
Design
Analysis |
0 |
2 |
2 |
6 |
|
DD313 |
Art
Design and Society |
2 |
0 |
0 |
4 |
DD304 |
Design
Studio-IV (Graphic
Design Studio) |
0 |
2 |
2 |
6 |
|
DD314 |
Animation
Fundamentals |
1 |
1 |
2 |
6 |
DD305 |
Physical
Computing |
3 |
0 |
0 |
6 |
|
DD315 |
Design
Studio –V (Tangible
Interfaces) |
1 |
1 |
2 |
6 |
HS3xx |
HSS
Elective - III |
3 |
0 |
0 |
6 |
|
DD
xxx |
Dept.
Elective - I |
0 |
2 |
2 |
6 |
|
|
9 |
5 |
8 |
36 |
|
|
|
6 |
3 |
12 |
36 |
Semester 7 |
|
Semester 8 |
||||||||||
DD401 |
New
Media Studies |
3 |
0 |
0 |
6 |
|
DD411 |
Design
Management and Professional Practice |
3 |
0 |
0 |
6 |
DDxxx |
Dept.
Elective - II |
3 |
0 |
0 |
6 |
|
DDxxx |
Dept.
Elective - IV |
3 |
0 |
0 |
6 |
DDxxx |
Dept.
Elective - III |
3 |
0 |
0 |
6 |
|
HS4xx |
HSS
Elective -IV |
3 |
0 |
0 |
6 |
DD496 |
Interdisciplinary
Design Project |
0 |
3 |
0 |
6 |
|
DD497 |
Design
Exhibition Project |
0 |
0 |
4 |
4 |
DD498
|
Design
Project-III |
0 |
2 |
8 |
12 |
|
DD499
|
Design
Project-IV |
0 |
2 |
10 |
14 |
|
|
9 |
5 |
8 |
36 |
|
|
|
9 |
2 |
14 |
36 |
CH 101 Chemistry (3-1-0-8) Structure
and Bonding; Origin of quantum theory, postulates of quantum mechanics;
Schrodinger wave equation: operators and observables, superposition theorem
and expectation values, solutions for particle in a box, harmonic oscillator,
rigid rotator, hydrogen atom; Selection rules of microwave and vibrational
spectroscopy; Spectroscopic term symbol; Molecular orbitals: LCAO-MO; Huckel
theory of conjugated systems; Rotational, vibrational and electronic
spectroscopy; Chemical Thermodynamics: The zeroth and first law, Work, heat,
energy and enthalpies; The relation between Cv and Cp;
Second law: entropy, free energy (the Helmholtz and Gibbs) and chemical
potential; Third law; Chemical equilibrium; Chemical kinetics: The rate of
reaction, elementary reaction and chain reaction; Surface: The properties of
liquid surface, surfactants, colloidal systems, solid surfaces, physisorption
and chemisorption; The periodic table of elements; Shapes of inorganic
compounds; Chemistry of materials; Coordination compounds: ligand,
nomenclature, isomerism, stereochemistry, valence bond, crystal field and
molecular orbital theories; Bioinorganic chemistry and organometallic
chemistry; Stereo and regio-chemistry of organic compounds, conformers;
Pericyclic reactions; Organic photochemistry; Bioorganic chemistry: Amino
acids, peptides, proteins, enzymes, carbohydrates, nucleic acids and lipids;
Macromolecules (polymers); Modern techniques in structural elucidation of
compounds (UV-vis, IR, NMR); Solid phase synthesis and combinatorial
chemistry; Green chemical processes. Texts:
1. P. W. Atkins, Physical Chemistry, 5th Ed., ELBS, 1994. 2. C.
N. Banwell, and E. M. McCash, Fundamentals
of Molecular Spectroscopy, 4th Ed., Tata McGraw-Hill, 1962. 3. F.
A. Cotton, and G. Wilkinson, Advanced
Inorganic Chemistry, 3rd Ed., Wiley Eastern Ltd., New Delhi,
1972, reprint in 1988. 4. D. J. Shriver, P. W. Atkins, and C. H.
Langford, Inorganic Chemistry, 2nd
Ed., ELBS ,1994. 5. S. H. Pine, Organic Chemistry, McGraw-Hill, 5th Ed., 1987 References: 1. I. A. Levine, Physical Chemistry, 4th Ed., McGraw-Hill, 1995. 2. I. A. Levine, Quantum Chemistry, EE Ed., prentice Hall, 1994. 3. G. M. Barrow, Introduction to Molecular Spectroscopy, International Edition,
McGraw-Hill, 1962 4. J.
E. Huheey, E. A. Keiter and R. L. Keiter, Inorganic
Chemistry: Principle, structure and reactivity, 4th Ed.,
Harper Collins, 1993 5. L. G. Wade (Jr.), Organic Chemistry, Prentice Hall, 1987. |
CS 101
Introduction to Computing (3-0-0-6)
Introduction:
The von Neumann architecture, machine language, assembly language, high level
programming languages, compiler, interpreter, loader, linker, text editors,
operating systems, flowchart; Basic features of programming (Using C): data
types, variables, operators,
expressions, statements, control structures, functions; Advanced
programming features: arrays and pointers, recursion, records (structures),
memory management, files, input/output, standard library functions,
programming tools, testing and debugging; Fundamental operations on data:
insert, delete, search, traverse and modify; Fundamental data structures:
arrays, stacks, queues, linked lists; Searching and sorting: linear search,
binary search, insertion-sort, bubble-sort, selection-sort, radix-sort, counting-sort;
Introduction to object-oriented programming Texts:
1. A Kelly and I Pohl, A Book on C, 4th Ed.,
Pearson Education, 1999. 2. A M Tenenbaum, Y Langsam and M J
Augenstein, Data Structures Using C,
Prentice Hall India, 1996. References: 1.
H Schildt, C: The Complete Reference,
4th Ed., Tata Mcgraw Hill, 2000 2. B Kernighan and
D Ritchie, The C Programming Language,
4th Ed., Prentice Hall of India, 1988. |
CS 110 Computing
Laboratory (0-0-3-3)
Programming
Laboratory will be set in consonance with the material covered in CS101. This
will include assignments in a programming language like C. References: 1.
B. Gottfried and J. Chhabra,
Programming With C, Tata Mcgraw Hill, 2005 MA 102 Mathematics
- II (3-1-0-8) Vector functions of one variable –
continuity and differentiability; functions of several variables –
continuity, partial derivatives, directional derivatives, gradient,
differentiability, chain rule; tangent planes and normals, maxima and minima,
Lagrange multiplier method; repeated and multiple integrals with applications
to volume, surface area, moments of inertia, change of variables; vector
fields, line and surface integrals; Green’s, Gauss’ and
Stokes’ theorems and their applications. First order differential equations –
exact differential equations, integrating factors, Bernoulli equations,
existence and uniqueness theorem, applications; higher-order linear
differential equations – solutions of homogeneous and nonhomogeneous
equations, method of variation of parameters, operator method; series
solutions of linear differential equations, Legendre equation and Legendre
polynomials, Bessel equation and Bessel functions of first and second kinds;
systems of first-order equations, phase plane, critical points,
stability. Texts: 1.
G. B. Thomas (Jr.) and R. L. Finney, Calculus and Analytic Geometry, 9th
Ed., Pearson Education India, 1996. 2.
S. L. Ross, Differential Equations, 3rd Ed., Wiley India,
1984. References: 1. T.
M. Apostol, Calculus - Vol.2, 2nd
Ed., Wiley India, 2003. 2. W.
E. Boyce and R. C. DiPrima, Elementary
Differential Equations and Boundary Value Problems, 9th Ed.,
Wiley India, 2009. 3. E.
A. Coddington, An Introduction to
Ordinary Differential Equations, Prentice Hall India, 1995. 4. E.
L. Ince, Ordinary Differential
Equations, Dover Publications, 1958. ME
101 Engineering
Mechanics (3-1-0-8) Basic principles:
Equivalent force system; Equations of equilibrium; Free body diagram;
Reaction; Static indeterminacy. Structures: Difference between trusses,
frames and beams, Assumptions followed in the analysis of structures; 2D
truss; Method of joints; Method of section; Frame; Simple beam; types of loading and supports; Shear Force and bending Moment diagram
in beams; Relation among load, shear force and bending moment. Friction: Dry
friction; Description and applications of friction in wedges, thrust bearing
(disk friction), belt, screw, journal bearing (Axle friction); Rolling
resistance. Virtual work and Energy method: Virtual Displacement; Principle
of virtual work; Applications of virtual work principle to machines;
Mechanical efficiency; Work of a force/couple (springs etc.); Potential
energy and equilibrium; stability. Center of Gravity and Moment of Inertia:
First and second moment of area; Radius of gyration; Parallel axis theorem; Product of inertia, Rotation of axes
and principal moment of inertia;
Moment of inertia of simple and composite bodies. Mass moment of
inertia. Kinematics of Particles: Rectilinear motion; Curvilinear motion; Use
of Cartesian, polar and spherical coordinate system; Relative and constrained
motion; Space curvilinear motion. Kinetics of Particles: Force, mass and
acceleration; Work and energy; Impulse and momentum; Impact problems; System
of particles. Kinematics and Kinetics of Rigid Bodies: Translation; Fixed
axis rotational; General plane
motion; Coriolis acceleration;
Work-energy; Power; Potential energy; Impulse-momentum and associated
conservation principles; Euler
equations of motion and its application. Texts 1. I. H. Shames, Engineering Mechanics:
Statics and Dynamics, 4th Ed., PHI, 2002. 2.
F. P. Beer and E. R. Johnston, Vector Mechanics for Engineers, Vol I - Statics, Vol II – Dynamics,
3rd Ed., Tata McGraw Hill, 2000. References 1. J.
L. Meriam and L. G. Kraige, Engineering Mechanics, Vol I – Statics, Vol II –
Dynamics, 5th Ed., John
Wiley, 2002. 2. R. C. Hibbler, Engineering Mechanics,
Vols. I and II, Pearson Press,
2002. PH 102 Physics
- II
(2-1-0-6) Vector Calculus: Gradient, Divergence and
Curl, Line, Surface, and Volume integrals, Gauss's divergence theorem and
Stokes' theorem in Cartesian, Spherical polar, and Cylindrical polar
coordinates, Dirac Delta function. Electrostatics: Gauss's law and its
applications, Divergence and Curl of Electrostatic fields, Electrostatic
Potential, Boundary conditions, Work and Energy, Conductors, Capacitors,
Laplace's equation, Method of images, Boundary value problems in Cartesian
Coordinate Systems, Dielectrics, Polarization, Bound Charges, Electric
displacement, Boundary conditions in dielectrics, Energy in dielectrics,
Forces on dielectrics. Magnetostatics: Lorentz force, Biot-Savart and
Ampere's laws and their applications, Divergence and Curl of Magnetostatic
fields, Magnetic vector Potential, Force and torque on a magnetic dipole,
Magnetic materials, Magnetization, Bound currents, Boundary conditions. Electrodynamics: Ohm's law, Motional EMF,
Faraday's law, Lenz's law, Self and Mutual inductance, Energy stored in
magnetic field, Maxwell's equations, Continuity Equation, Poynting Theorem,
Wave solution of Maxwell Equations. Electromagnetic waves: Polarization, reflection
& transmission at oblique incidences. Texts:
References:
EE 102 Basic Electronics Laboratory (0-0-3-3) Experiments using diodes
and bipolar junction transistor (BJT): design and analysis of half -wave and
full-wave rectifiers, clipping circuits and Zener regulators, BJT
characteristics and BJT amplifiers; experiments using operational amplifiers
(op-amps): summing amplifier, comparator, precision rectifier, astable and
monostable multivibrators and oscillators; experiments using logic gates:
combinational circuits such as staircase switch, majority detector, equality
detector, multiplexer and demultiplexer; experiments using flip-flops:
sequential circuits such as non-overlapping pulse generator, ripple counter,
synchronous counter, pulse counter and numerical display.
3.
R.J. Tocci, Digital Systems, 6th Ed., 2001. |
DD 205 Digital Drawing and
Illustration Techniques
(0-2-2-6)
Digital
Design basics, Introduction to bitmap, raster and vector graphics. Their advantages
and disadvantages, Installing and managing fonts (Adobe type manager).
Anti-aliasing and jagged edges issues for screens while on-line viewing.
Additive and subtractive color theories. Image creation using Digital Single
Lens Reflex camera (SLR) photography, Creative exploration in image making
using digital photography. Depth of field, aperture control, shutter speed,
exposure, composition, cropping/trimming of images. Bitmap advantages and
disadvantages. Image editing and color correction using paint programs e.g.
Adobe Photoshop. Contemporary digital reproductions techniques and their
applications in graphic design. Structure
of form; Inter-relationship of visual forms in terms of size, scale and
overall proportion. Understanding basic principles of perception including
depth and its representation. Introduction to different medium, tools and
instruments to create surface textures. Developing basic drawing: lines -
straight, curvilinear, angular, thick-thin; plane; volume. Nature drawing -
to study form and structure and various shapes Representation of basic
3-dimensional forms: Cubes, cylinders, cones, spheres etc. in different
combinations and sizes to understand principles of perspectives. Memory drawing and quick sketching. Texts:
1. T. Ang, Digital Photography, Beazley, 1999 2. I. Johannes, Design and Form, John Wiley
& Sons,1975 References: 1. M. Galer and L
Harvat, Digital Imaging, Focal
Press, 2001 2. D. Heam and M.
P. Baker, Computer Graphics, 2nd
Ed., Prentice-Hall of India, 1994 3. R. Kasprin, Design Media – Techniques for water
colour, pen and ink, pastel and coloured markers, John Wiley & Sons,1999 4. D.K, Francis, Design Drawing, John Wiley &
Sons,1998 5. W. Mitchell and M. McCullogh,
Digital Design Media, John Willy
& Sons, 1995 6.
B. Chakrabarty, Digital Printing
Technology, Asian Books, 2002 7. J. Farace, Digital Imaging, Focal press, 1998 8. T. C. Wang, Pencil Sketching,
John
Wiley & Sons,1997. |
DD 211 Elements
of Form (0-1-4-6)
Regular
and semi regular geometric grids, symmetry operations, order, structure
relationships. Introduction to Tessellation: Regular and Semi-regular
tessellation, modular tessellations. Symmetry. Introduction to the geometry
of platonic solids and study of their inter- relationships. Derivation of
Archimedean solids through truncation of regular solids. Boolean Solids.
Order and structure:
Inter-relationship of 2D & 3D forms. Construction of solids using
paper. Introduction to the language of 3-Dimensional form; Studies in form
and space, form manipulation, form transition, radii manipulation. Studies in
light and shadow on 3-dimensional form and its photo documentation.
Expressive form, combinatory forms and topology of 3-D forms Texts:
1. K. Critchlow, Order in Space: A design Source Book,
Thames and Hudson,1969 2. C.
Akner-Koler, Three Dimensional Visual
Analysis, Institutionen for Industridesign, Konftfack, Sweden, 1994 References: 1.
I. Prigogine,
Order out of Chaos: man’s new
dialogue with nature, Flamingo, 1984 2. T.
W. Knight, Transformations in
Design: a formal approach to
stylistic change and innovation in visual arts, Cambridge Univ. Press,
1998 3. R
B. Fuller, Your Private Sky: art,
design, science, Lars Muller Pub., 1999. 4. R. Beech, Origami: The complete guide to the art of
paper folding, Lorenz Books, 2001 |
DD 212 Technical Studies
(Plastics and Composites) (1-2-0-6)
Introduction
to plastics and their applications. Classification of Plastics:
thermo-setting and thermo-forming.
Identifications of plastic: physical tests and chemical tests.
Processing of plastics: Injection molding, Compression molding, blow
moulding, vacuum forming, roto-molding, extrusion, pultrusion, transfer
molding, SMC etc. Introduction to composites and their applications.
Classification of composites: Fibre Reinforced Plastics (FRP), other types of
FRPs. Designing in plastics and composites Texts:
1. D. V. Rosato, Plastics Engineering, manufacturing and data handbook, Kluwer
Academic, 2001 2. A. B. Strong, Plastics: Materials and Processing, Prentice Hall, New Jersey,
1996 References: 1. V Raghavan, Material Science and Engineering, Prentice Hall, 1998 2. B. K. Agarwal, Introduction to Engineering Materials,
Tata McGraw Hill, 1991 3. D. V. Rosato, Concise encyclopedia of Plastics, Kluwer Academic, 2000 4. H Gerling, All About Machine Tools, New Age
International, 1995 5. J. Lesko, Industrial Design: Material &
Manufacturing guide, John Wiley & Sons, 1999. |
DD 213 Fundamentals
of Ergonomics (3-0-0-6)
Overview
of ergonomics; Man- the prime system component; Man-machine-environment
interaction system and user-friendly design practice; Human compatibility,
comfort and adaptability; Fundamentals of ergonomics: Physical
(Anthropometrics, human body- structure and function, posture, movement and
biomechanics), Physiological (work physiology) and Psychological
aspects(behavior, cognitive aspects and mental workload); Information
processing, human error and risk perception; Visual performance and visual
displays; environmental factors influencing human performance; Occupational stress; safety and health
issues; and Participatory ergonomics aspects; Supportive experiments. Texts:
1.
R.S. Bridger, Introduction to
Ergonomics, 2nd Ed., Taylor & Francis, 2003. 2. C. D. Wicknes, S.
E. Gordon, and Y. Liu, An Introduction to Human Factors
Engineering, Longman, New York, 1997 References: 1. D. Chakrabarti, Indian Anthropometric Dimensions for
ergonomic design practice, National Institute of Design, Ahmedabad, 1997 2. G. Salvendy (ed.), Handbook of Human Factors and ergonomics,
John Wiley & Sons, Inc., 1998. 3. J. Dul, and B.
Weerdmeester, Ergonomics for beginners,
a quick reference guide, Taylor & Francis, 1993. |
DD 214 Design Studio - III (Modelling and Simulation
Techniques)
(0-2-2-6)
Methods
and means of presenting design ideas and representations through mockup
models and material simulations techniques. Introduction to materials,
machines and tools for model making. Model
making in plaster of paris, wood, polyurethane foam (PU foam), clay etc. Types of model in industrial design:
form verification model, functional model, alpha model, beta model etc.
Reproduction of simple products with emphasis on formal qualities taking care
of process constraints, design details in the form of design drawings and
assembly resulting into a working prototype or a model in appropriate scale. Texts:
1. K. Otto and K.
Wood, Product Design – Techniques
in Reverse Engineering and New Product Development, 1st Indian
Ed., Pearson Education, 2004 2. J. Lesko, Industrial Design: Material &
Manufacturing guide, John Wiley & Sons, 1999 Reference: 1. J. Garrat, Design and Technology, Cambridge, 1995 |
DD 215 Introduction to Graphic
Design (0-2-2-6)
Introduction
to elements of graphic design - Text and image, grids and layout,
composition, form and function, figure and ground phenomenon. Typographic
fonts and their characters. Typographic parameters: x-height, ascenders,
descenders, kerning, tracking and leading. Variations of body text, headlines
and display text. Grid in graphic design. Hands on practice in application of fundamentals of Graphic Design. Texts:
1. A. Swan, The new Graphic Design School, VNR, 1997 2. R. Carter and P. B. Meggs, Typographic Design: Form and Communication,
John Wiley & Sons, 2000 References: 1. A. Darley, Visual Degital Culture, Routledge, 2000 2. M. A. Muser and D. Macleon, Art and Visual Environments, MIT
Press, 1996 3. R. Hollis, Concise History of Graphic Design, Thames & Hudson, 1994 4. P. B.
Meggs, Type and Image: the language of
graphic Design, VNR, 1992 5. A. White, Type of use: effective typography for electronic publishing, New
York Design Press, 1992 |
DD 301 Introduction to Interaction
Design (2-1-0-6)
Basic concepts in Interaction Design. Interaction
Models – issues in man- machine interface, ergonomic considerations,
dialog. Paradigms for interaction – time sharing, Video display units,
Programming toolkits, Sensor based context aware interaction, Multi-modal
displays etc. Interaction Design Process: User focus; Scenarios; Navigation
Design; Screen Design and Layout; Iteration and Prototyping. Design: Principles;
Standards; Guidelines; Rules and Heuristics Principles. Design Techniques:
Scenario building; Personas, Brain Storming, Story Boarding, Wire framing
etc. Evaluation Techniques: Expert Analysis; Heuristic Evaluation; Evaluation
through User Participation. Case examples in Human computer interaction. Texts
& References: 1. B. Shneiderman, Designining the User Interface: Strategies
for Effective Human-Computer Interaction, 3rd Ed., Addison
Wesley, 2000. 2. J. Preece, Y. Rogers
and H. Sharp, Interaction Design:
Beyond Human –Computer Interaction, John Wiley & Sons, Delhi,
2003. 3. A. Dix, J. Finlay,
G.D Abowd and R. Beale, Human Computer
Interaction , 3rd Ed., Pearson Education Ltd., 2004. 4. W.O. Galitz, The Essential Guide to User Interface
Design of Interaction Design, John Wiley & Sons, 2002. |
DD 302 Design
Project - I (Design Methods) (1-0-4-6)
Introduction to the different design methodologies
in problem solving: perception of the problem, broad based investigation and
analytical techniques, synthesis and idea generation techniques, their
development into tangible design solutions and communication of the same.
Divergence: Methods of Exploring Design situations - Literature searching,
Interviewing users, questionnaires, Investigating User behaviour, Data
Assimilation. Transformation: Methods of exploring problem structure-
Interaction matrix, system transformation, Innovation by boundary shifting,
Functional Innovation, Convergence: Methods of Evaluation – Checklists,
Selecting Criteria, Ranking and weighing, Specification writing. Case
study presentations on design of simple product or package design projects The
objective of this project is to study specific living craft traditions,
practices and tools of the trade. On the basis of this study, the scope of
design and technology intervention will be explored to identify and design
new and novel products that meet contemporary needs of users. The project
will apply different Design Methodologies in the generation of product ideas.
Issues in Design as social responsibility will be debated and discussed.
Design and development to the level of a prototype, of a craft based product
/artifact / tool/product OR a new design of a simple product /communication
design taking local materials, processes, situations and needs into
consideration along with design documentation & presentation. Texts:
1. C. J. Jones, Design Methods, Wiley & Sons,
1962. 2. U. T. Karl and S. D. Eppinger, Product Design and Development, 3rd
Ed., Tata McGraw Hill, 2004. References: 1.
J. Garrat, Design and Technology,
Cambridge, 1995. 2.
P. Jayakar, Indian Crafts, National
Book Trust, Delhi, 1972. 3.
K Vyas H, Design in The Indian Context,
NID, Ahmedabad, 2000. 4.
S. Khanna, Joy of Making Indian Toys,
National Book Trust, New Delhi, 1992. 5.
S. Balaram, Thinking Design, NID,
Ahmedabad, 2000. 6.
D. Jasleen, Indian Folk Arts and Crafts,
National Book Trust, 1970 7. B. Lawson, How Designer’s Think: the design
process demystified, Architectural Press, 1997. |
DD 303 Design
Analysis (0-2-2-6)
Preamble: To train the designers to solve the problems of communication
in the field of education and information and improve the capabilities of
analytical and scientific communication. Course contents: Design as a means of communication, Form as bearer
of expression and meaning, Design as a component of ecology, semantics
(science of meaning of language), semiotics (science of meaning of signs and
symbols). The role of sender of information (designer) in achieving effective
communication at the receiver’s end. Texts
/References: 1.
D. Marr, Visual Information Processing,
Springer-Verlag, New York, 1998. 2.
E.E. Smith, E.J. Shoben, and T.J. Rips, Structure
and Process in Semantic Memory, Psychological Review, 1981 3.
W. Lobov, The Boundaries of Wards and
their meaning, Georgetown University Press, 1973 |
DD 304 Design
Studio - IV (Graphic Design
Studio) (0-2-2-6)
Communicating ideas and concepts using various means of
drawing and illustration techniques, Creation
of artworks for reproduction using tools of new media. Traditional vs.
Digital printing, Lithography, Gravure, Letter press, Screen printing,
Digital printing. Dot gain and choice of papers for different quality of
printing. Desk Top Publication production, color separation, positives
and plate making, exposure to pre-press activities in off-set printing. Paper
sizes and their formats. Basic visual compositions using text and image for
both page and screen. Assignments in
design of stationary (visiting cards, letter heads, etc), booklets or label
designs for small products. Texts:
1. B.
Gordon and M. Gordon, Complete Guide to
Digital Graphic Design, Thames & Hudson, 2002 2.
A.
Pipes, Production for Graphic Designers,
Laurence King Publication, 1997 References: 1.
T. Porter
and S. Goodman, Manual of Graphic
Techniques, Vols. 1, 3, 4, Architectural Press, 1999 2.
A.
Glossman, Printing Fundamentals,
Tappi Press, 1985 3. T. Porter, Design Drawing techniques for architects,
graphic designers and artists, Architectural Press, Oxford, 1991. |
DD 305 Physical
Computing (3-0-0-6)
Introduction
to physical computing, method and principle for designing physical computing
product, prototyping tools and techniques, interactive installation, hybrid
media world, Arduino board, augmented reality, defining gesture, case study
of physical computing. Texts:
References: 1. D. Doughterty, Making things talk, TomIgeo, 2007. |
DD 311 Applied Ergonomics (0-1-4-6)
Stages of design development and role of
ergonomics; User-Product relationship: A design perspective; Principles of
fitting design configurations to the users; Ergonomics principles and
methods, criteria and checklists; prototype testing and trials for various
applications in design. Principles of component layout in a system. Ergonomic
considerations in the design of Exhibitions; Equipment, Furniture, Workplace;
Hand tools etc. Issues in cognition, perception and performance with respect
to Control devices and Visual Display Terminal devices. Design evaluation
techniques and assessment methods for system reliability. Study of Occupational hazards and safety.
Ergonomic considerations for people with functional limitations, physical and
social-psychological disability. Ergonomic considerations for the aged. Texts:
1. W. Karwowski and W.
S. Marras, The Occupational Ergonomics
handbook, CRC Press, New York, 1999. 2.
J.
Ansel, Visual ergonomics in the
workplace, Taylor & Francis, London, 1998 References: 1. D. Chakrabarti, Indian Anthropometric Dimensions for
ergonomic design practice, National Institute of Design, Ahmedabad, 1997 2. M. S. Sanders and
E. J. McCormick, Human Factors in
Engineering and Design, McGraw-Hill, Inc., 1993. 3. K. Kroemer, H. B.
Kroemer and K. E. Kroemer, Ergonomics-
How to Design for Easy and Efficiency, Prentice Hall, Englewood Cliffs,
NJ, 1994. 4.
G.
Salvendy (ed.), Handbook of Human
Factors and ergonomics, John Wiley & Sons, Inc., 1997. 5. P. W. Jordan and W.
S. Green (eds.), Human Factors in
Product Design- current practice and future trends, Taylor Francis,
London, 1999. |
DD
312
Design Project - II
(Systems Approach to Design) (
2-0-4-8)
Internal and external components of Man-Machine system. Internal compatibility of their components and external
compatibility with the environment. Inter relationship of system
elements in relation to other
elements - the environment of use, user behaviors, anagement, legality and
other relationships- and their influence in design decisions making. Study
of a ‘systems approach’ in product design and communication
design. Application of design methods in the design of a product system and
communication system. System
design project to be undertaken from the domain of Communication system /
Product system. Exhibition Design project students are exposed to different
parameters of exhibition design/ Information design. It involves development
of theme, categorization of information, application of reproduction mediums,
designing of physical structures, space planning, costing and new techniques
of production and presentation. This project emphasizes on demonstrating the
internalization of design studies. The student engages in intensive
information collection, analysis and formulation of the design problem.
Following this concept generation, detailing and design finalization with
suitability for manufacture will be worked out. In this process the student
will experience the specific challenges faced in design in the selected
subject area. Texts:
1.
G. M. Weinberg, An
Introduction to General Systems Thinking, Dorset House, 2001. 2.
G. M. Weinberg and D. Weinberg, General Principles of Systems Design, Dorset House, 2001. References: 1. W. Olins, Corporate Identity: making business
strategy visible through design, Thames & Hudson, London, 1994. 2. V. Napoles, Corporate Identity Design, John Wiley
& Sons, 1988 3.
S.
Dheer, The World of symbols/ Logos
& Trademarks, Super Book House, Mumbai, 1999 4. P. Mollerup, Marks of Excellence: the history and
taxonomy of trademarks, Phaidon, London, 1998. 5.
R. Barry, The
‘Thinking’ in System Thinking: Seven essential skills,
Toolbox reprint series, Pegasus, 2000. |
DD 313 Art
Design and Society
(2-0-0-4)
Preamble: This course offered aims to acquaint students with
a broad overview of history of design activities. This will reveal that
design is the material embodiment of social cultural and economical values in
society. It will give a comprehensive overview of history more as a study
typological in nature and will identify landmark events that have influenced
lifestyles through material culture in everyday living. It may therefore not
necessarily study the subject as a chronological sequence in time. Course contents: Philosophy of Science and Culture. Myth,
Archeology, Religion of different cultures-environment and sociological
characters. Psychology of sound and music. Visual art and plastic
art-oriental and occidental. Cultural history of India. History of Art, Design and Architecture – an
overview, Developments in Industrial Design, Graphic Design, Technology,
Human factors / Ergonomics : the various topics will be covered through
lecturers by a panel of teachers who will develop relevant teaching material
for each of the subject areas. Relevant audio visual material like slides,
films and video will be used as supplementary material. Texts/References: 1.
J. Nehru, The Discovery of India, Penguin
Books India, 2008. 2.
D. Basu, Shorter Constitution of Indian
Societies, Prentice Hall of India, 1996. 3.
J. R. Gandhi, Socio-economy of India,
Deep and Deep Publications, 1998 4. J.
T. F. Jordens, Gandhi’s Religion,
A Homespun Shawl, MacMilan Press Ltd, 1998 |
DD 314 Animation
Fundamentals (1-1-2-6)
Foundation/Introduction/Basic
: Animation design , production, and scriptwriting Importance of visual
culture in the study of animation. Range/Types/Styles of Animation techniques:
Traditional animation practices and their importance and relation to
contemporary animation techniques. Introduction to specialized areas: light
effects ,cel-animation, character animation , clay animation and puppet
animation. The importance of studio practices, special effects and
post-production. Understanding Visual Cultures, critical analysis of the
visual and visualisation. Applying visual technology for animation. Animation
production: techniques for production and analyzing 2D and 3D animation,
Analog animation techniques using light boxes , stop motion Digital animation
techniques using scanned images and 2D computer graphics. Animation Timing
and digitizing analog video. Texts: 1. K. Laybourne, The
animation book: a complete guide to animated filmmaking, from filp-books to sound cartoons,
Revised Edition, Three Rivers Press, 1998. 2. S. Roberts, Character
Animation in 3D : Use of traditional drawing techniques to produce stunning
CGI animation, Focal Press, 2004 References: 1. O. Johnston, and F.
Thomas, The Illusion of Life: Disney Animation, Walter Foster
Publishing, 1989. 2.
W. T.
Foster, Cartooning: Animation Basics, Revised Edition, Walter Foster
Publishing, 1989. 3. D. Thomson, Learning
Flash MX 2004: Graphics, Animation & Interactivity, Thomson Press,
2003. 4. M. Nicholas, Introduction
to Visual Culture, Routledge, London, 1999. |
DD 315 Design
Studio V (Tangible User Interfaces) (1-1-2-6)
An overview of tangible user interface; comparative study of
different interaction modalities including gestures, tangible products,
screen based interface and embedded computing objects; Tangible interfaces
and product affordance; Principles and guidelines in design of tangible user
interfaces; introduction to tools and technologies necessary for designing
and building tangible user interfaces. Studio / Project assignments in design of tangible user
interfaces will be given. Texts/References:
1. K. Ryokai, R.
Aipperspach and D. Nguyen, Theories and
practices of tangible user interfaces, School of Information, University
of California, Barkeley, 2007. 2. T. Igoe, Making things talk – practical
methods for connecting physical objects, O’Reilly Media, 2007. 3. O.
Shear and E. Hornecker, Tangible User
Interface, Now Publishers Inc., 2010 4. D.
Saffer, Designing gestural Interfaces :
touch screens and interactive devices, O’Reilly Media, 2007. |
DD 401 New
Media Studies (3-0-0-6)
Study of History of modern visual and media cultures.
Conventions and techniques of old media: rectangular frame, mobile viewpoint
and montage. Relationship between language of multimedia and nineteenth
century pro-cinematic cultural forms; Functions of screen, mobile camera, and
montage in new media as compared to cinema; Theory of Cultural Interfaces.
Study of Principles of New Media. Discrete representation, Numerical
representation, Automation, Variability. Concept of new media object. Changing
relationship of representation. Database as genre of new media. Logic of
remediation. Concept of digital dialectic. Digital Cinema and the history of
moving Image. The new language of cinema. Forms of new media: Installations,
Sound art, Net art. Free software movement and open source. New media art
installation and cross-media practice. Media art as intercommunicative
process. Interactivity and interface: Models of interactive systems.
Computation as expressive medium. Aspects of Tactical Media. The Cyborg
Manifesto. Texts/References:
1.
R. Grusin and J. D. Bolter, Remediation: Understanding New Media, MIT
Press, 2000. 2.
L. Manovich, The Language of New Media, MIT Press, 2001. 3.
P. Lunenfeld (ed.), The Digital Dialectic: New Essays on New Media,
MIT Press, 1999. 4.
N. Wardrip-Fruin and N. Montfort (eds.), The New Media Reader, MIT
Press, 2003. 5.
M. Hansen, New Philosophy for New Media, MIT Press, 2004. 6. J. Thackara, In
the Bubble – Designing in a complex World, Prentice Hall India,
2005. |
DD 411 Design Management and
Professional Practice (3-0-0-6)
Design as a strategic tool
in the corporate sector. Design strategy formulation. Case studies in event,
brand, and advertisement management. Product management. Introduction to
marketing and consumer behavior. Organization, structure and functioning.
Interactive role of Design including administration. Design documentation and
management of processes such as ISO 9000,ISO 14000, Quality Function Deployment
etc. Creativity, innovation and its management in a team work. Team building,
interpersonal relationship and conflict resolution. Professional practice,
contracts, fees, negotiations, ethics and public relations, project planning. Texts: 1. M. Okley (ed.), Design Management – A handbook of Issues and Methods,
Blackwell Pbl. 1990 2. S.A Chunawalla, Project Management, Himalaya Pbl. House, Mumbai, 2002 References: 1. T. Harrison, Product Managers Handbook, Wheeler Pbl., 1997 2. Design
Management Journal of DMI, USA 3. A. David, Building Strong Brands, The Free Press, New York, 1996 4. G. T.
Renshaw, Market Liberalization, equity
and development, OUP, New Delhi, 1989 5. B.L.Wadehra, Patentsa and Trademarks, copyrights Designs and Geographical
Indications, Universal Law Pbl. Co., New Delhi, 1996 |
DD 497 Design Exhibition Project (0-0-4-4)
In the past few years the increased use of
temporary and traveling exhibition by many different type of institutions and
organizations has encouraged new techniques of production and presentation.
In this course students are exposed to different parameters of exhibition
design such as development of theme, categorization of information,
application of reproduction mediums, designing of physical structure, space
planning, production and costing, International laws of transportation and
execution of exhibition in foreign countries. Texts: 1. D.
David, Exhibition Design, Laurence King Publishing, 2007. 2. L.
Jan, S. Lee, and B. Craig, What Is
Exhibition Design? , RotoVision, 2010 References: 1. B.
Llorenç, Exhibition Design,
Rockport Publishers, 2006. 2. M.
Arian, Exhibition Design, Links International, 2006 3. H. Philip, Exhibition
Design, Laurence King Publishing, 2007. |
DEPARTMENTAL ELECTIVES |
DD 316 Instructional Design and
Multimedia (1-2-0-6)
Overview
of interface and Instructional considerations in interactive design. Case
studies presentations of good websites and multimedia. Concepts of
information architecture and user study, identification of information paths
and how to integrate features and content for effective information
navigation. Storyboarding and identification of information hierarchies in
information design systems. The use of metaphor in information design.
Development of an interface depending on the domains of learning as well as
levels of learning, Creating design strategy documents for small learning
modules. Understanding interactivity in multimedia. Developing a CD for
educational purposes or for a social cause. Texts: 1. P. Mijksenaar and
P. Wetendrop, Open Here– The art
of Instructional Design, Thames and Hudson, 1999 2.
J.
Villamil and L. Molina, Multimedia:
production planning and delivery, Prentice Hall, 1998 References: 1. P. Mijksenaar, Visual Information–Introduction to
Information Design, Princeton Architectural Press, 1998 2.
M. Woolman, Type in
motion, Innovation in Digital Information Graphics, Thames & Hudson,
2002 3.
N. V. Luppa, Designing
Interactive Digital Media, Focal Press, 1998 |
DD 405 Advanced Manufacturing and
Processes (2-0-2-6)
Introduction
to automation & CAD, Principles of Basic Computer Aided Design (CAD) and
Manufacturing (CAM). Hardware and graphics software in CAD. CAD applications
and integration with other software packages; Evolution of NC/CNC machines,
programming of CNC machine,
practice in CNC Free form or generative manufacturing processes (Rapid
Prototyping). Principles of Rapid Prototyping machines and types of machines
available with technology employed. Applications of RP including Bio-medical
applications, practice in Rapid Prototyping machine. Rapid Tooling (RT): soft
tooling, vacuum casting etc.
Input devices, contact and non-contact type digitizers such as
co-ordinate measuring machines, laser and white light scanners. Concept of
CIM, FMS & CAPP and concurrent engineering (CE) Texts: 1. A.
Ghosh, Rapid Prototyping-A brief
introduction, Affiliated East-West press Pvt. Ltd., New Delhi, 1997 2. A. Edward, Interactive computer Graphics,
Addison-Wesley Longman, Inc. 1997 References: 1.
B Wang (ed.), Integrated Product,
Process and Enterprise Design, Chapman & Hall, London, 1997 2. G. Bennett (ed.), Rapid Prototyping and Tooling Research,
Mechanical Engineering Publications Ltd., London, 1995 3. G.
Bennett, (ed.), Development in Rapid Prototyping and Tooling,
Mechanical Engineering Publications Ltd., London, 1997 4. D. Hearn and
M. P. Baker, Computer Graphics,
Prentice-Hall of India, New Delhi, 1996 |
DD 413 Design
Seminar (0-3-0-6)
Theoretical
design research project in the area of product design/Communication design
will be undertaken. Selection of the theme will be in consultation with the
teachers. Final presentation will be submitted as thesis and seminar. |
DD 514 Colloborative Design
Methods for New Product Development (1-2-0-6)
Overview of Product Development
practices in Industry. Marketing function, design function and manufacturing
function in product development. Stages in New Product Development. New
Product Planning and marketing. Studies in User centric research –
Evaluative approach and Generative approach. Collaborative Design Methods.
Requirement Capture through Ethnography, Diaries, Shadowing, Immersion,
Intercept and Observation methods. Product Envisioning – brand
building, brand profile and product profile. Design and communication. Case study
presentations in new product development. Texts/References: 1. M. Bruce and R. Cooper, Creative
Product Design – A Practical Guide to Requirement Capture Management, John Wiley & Sons,
2000. 2. S. A. R. Scrivner, L.J
Ball and A. Woodcock (eds.), Colloborative Design, Springer Verlag,
London, 2000. 3.
J.J Christopher, Design Methods- Seeds of Human Futures, Wiley–Interscience,1989. 4.
K.T. Ulrich and S.D Eppinger, Product Design and Development,
3rd Ed., Tata Mcgraw Hill, 2004. |
DD 515 Typography (2-0-2-6)
Preamble: This elective is an
introductory course to typography which will be relevant across all streams
of Design. It will be introduced for students of the BDes and MDes programs.
It is anticipated that it will encourage students to pursue higher level of
studies in this field in the subsequent Design projects related to the stream
of communication design. Course
contents: Definition
of Typography, its importance and applications, Anatomy of letterforms,
Classification of typefaces, History of Typography, Understanding and
studying various typefaces including digital type, Compositions using type,
Typography in Indian languages – a basic introduction. Application to
typography – poster, signage, newspaper and book. Texts/References: 1. J. Craig, I. K. Scala and W.
Bevington, Designing with type : The
Essential Guide to Typography, Watson Guptill, 2006. 2. R.
Bringhurst, The Elements of Typographic
Style, Hartley and Marks, Vancouver, 2008. 3. A. S.
Lawson, Anatomy of a typeface,
David R Godine, 2010. 4. R. McLean, The Thames and Hudson Manual of Typography,
Thames and Hudson, London, 1992. 5. B. S.
Naik, Typography of Devanagari, Mumbai,
Directorate of Languages, 1971. 6. R.
Ruegg, Baisc Typography: Design with
Letters, Van Nostrand Reinhold, New York, 1989. 7. E.
Ruder, Typography : A Manual of Design,
Arthur, Niggli, 2002. 8. H.
Schmidt, Typography Today, Seibundo
Shinkosha, Tokyo, 1980. |
DD 516 Digital Human Modelling
and Simulation in Product Design
(2-0-2-6)
Preamble: This course will be introduced
for students of BDes and MDes programs. It aims to introduce computer aided
modeling techniques based on ergonomic considerations. Course
contents: Basics of Computer aided
Designing / Modeling (CAD / CAM), Digital human modeling (DHM) : Definition,
Origin and history, development of DHMs; different types of DHMs in market;
Types of DHM software : Physical / Digital human modeling and Cognitive /
Performance digital human modeling, Construction of DHMs, Scientific research
fields where DHMs is a useful tool, Functionality of digital human modeling
and simulation software in ergonomic evaluation, Benefits / advantages and
disadvantages / limitations of DHM’s application. Texts/References: 1.
V. G. Duffy, Advances in Applied
Digital Human Modeling, CRC Press, USA, 2010 2. V. G. Duffy, Handbook of digital human modeling :
Research for Applied Ergonomics and Human Factor Engineering, Taylor
& Francis, London, 2009 3. A. Sundin, and R. Ortengren,
“Digital Human Modeling for CAE applications”, in G. Salvendy
(ed.), Handbook of Human Factors and Ergonomics, 3rd Ed.,
John Wiley, 2006, pp.1053-1078. 4.
P. Ratner, 3-D human modeling
and animation, John willey & Sons Inc, Canada, 2003. 5. D. B. Chaffin, Digital Human modeling for Vehicle and
Work place Design, Warrendale, Society of Automotive Engineers, PA, 2001. 6. D. Chakrabarti, Indian Anthropometric Dimensions for
ergonomic design practice, National Institute of Design, Ahmedabad, 1997. 7. N. I. Badler, Computer Graphics Animation and Control in
Simulating Humans, Oxford University Press, New York, 1993. |
DD 521 System Design for Sustainability (2-0-2-6)
Preamble: This course will be offered as
an elective course to students of Design at UG / PG level to introduce them
to the area of Design for Sustainability. Course
contents: An introduction to the theory and practice
of System Design for Sustainability. Product Service System (PSS) design for
Sustainability. Evolution of sustainability within design; Life Cycle Design :
methods, tools, strategies, guidelines; System (PSS) design for eco
efficiency: criteria, guidelines; System design for socio-ethical
sustainability (emerging context): criteria, guidelines; System design in
emerging contexts; Evolutionary transition path; methods and tools for system
design (system map, interaction story board etc.), Methods and tools for
system design for sustainability. Texts/References: 1. C. Vezzoli, System Design for sustainability. Theory, methods and tools for a
sustainable / satisfaction system/design, Rimini, Maggioli Edition, 2007. 2. C. Vezzoli and E.
Manzini, Design for Environmental
Sustainbility, Springer – Verlag, London, 2008. 3. L. Nin and C.
Vezzoli, Designing Sustainable
Product-Service System for all. Milan: Libreria, CLUP, 2005 4. A. Tukker and U. Tischner
(eds.), New Business for Old Europe,
Product Services, Sustainability and Competitiveness, Greenleaf
Publishing, Shefield, 2008. 5. A. Tukker, M. Charter, C.
Vezzoli, E. Sto and M.M. Andersen (eds.), System
innovation for Sustainability Perspective on Radical Changes to sustainable
consumption and production, Greenleaf Publishing,Shefield, 2008 6. UNEP, Product-Service Systems and Sustainability. Opportunities for
sustainable solutions, CEDEX, Paris, 2002, at
http://www.uneptie.org/pc/sustain/reports/pss/pss-imp-7.pdf |
DD 522 Furniture and Future (2-0-2-6)
Preamble: This course will be offered to
design students of the Bdes and Mdes programs. It will focus on trend
analysis as a basis in the creation of innovation and novelty in design of
furniture. It will be suitable for students interested in design for
lifestyle. Course
contents: History
of furniture, trend analysis, futuristic approach towards furniture
design-studying, understanding and anticipating new habits, new behaviours,
rituals and aesthetic code; Research
on manufacturing processes of making furniture, exploration of Indian
traditional craft processes to generate new form for sitting; study and
exploration of materials available; Exposure to the latest materials for
furniture; use of familiar objects to create new furniture. Study
of applied ergonomics for furniture using case studies, dealing with local
and global standards and dimensions. Texts/References: 1.
A. Duncan, Art Deco Furniture,
Thames & Hudson, 1997 2.
M. Hinchman, History of
Furniture, Library of Congress website. 3.
S. W. Soros, The Secular
Furniture, Yale University Press, New Haven and London, 1999. 4.
E. L. Smith, Furniture – a
concise history, World of Art, 1985. 5.
J. Gura, Scandinavian Furniture,
Thames & Hudson, 2007 6.
F. A. Cerver, Contemporary
Furniture and Lamps, Arco. 7.
M. Byars, 50 Beds,
Photovision, 1999. 8.
C. Fiell and P. Fiell, Modern
Chairs, Taschen, 1993. 9.
S. Casciani and T. Sandberg, Design
in Italia, 5 Continenets Edition, 2008 10. F. Merrell
and S. Grow, Semiosis and Life
Processes, University of Toronto Press, Toronto, 1996 11. W. Muller,
Order and Meaning in Design, Lemma
Publishers, Utrecht, 2001 12. R.
Thompson, Manufacturing Processes for
Design Professionals, Phaidan Press Ltd, 2002 |
DD 601 Usability Engineering (2-1-0-6)
User Centered design processes;
User requirement analysis and information collection, Contextual inquiry,
Ethnographic observation; scenarios and personas, protocol analysis.
Usability in Product Design; Product Safety and Liability. Interaction
design; layout of controls for hand held devices, instruments, appliances and
machines. Cognitive issues in Human -Computer Interaction (HCI); memory,
organization, structure, knowledge representation, and user interaction
diagrams. Mental models; conceptual, semantic, syntactic and lexical models.
Graphic User Interface (GUI) design; task analysis, navigation and
information hierarchy. GUI design heuristics. Rapid prototyping of GUIs.
Usability testing and software issues. Laboratory component: Assignments in
product safety audit, product interface and interaction design audits,
Conceptual modeling of GUI. Experiments in Usability testing involving
formulation of testing matrix, observations of user behavior, protocol
analysis of user interactions with handheld devices, instruments and consumer
products. Texts/References: 1.
J. Nielsen, Usability Engineering, Morgan Kaufmann, San
Francisco, 1993. 2. J. Preece, Y.Rogers and H.
Sharp, Interaction Design: Beyond Human – Computer Interaction, John
Wiley and Sons, Delhi, 2003. 3. W. O Galitz, The
Essential Guide to User Interface Design, John Wiley and Sons –
Dream Tech India Pvt. Ltd,
Delhi, 2002. 4. B. Shneiderman, Designing the User
Interface – Strategies for Effective Human-Computer Interaction, Pearson
Education Asia, 2000. 5.
K. A. Ericsson and H. A Simon, Protocol Analysis – Verbal
Reports as Data, MIT Press, 1993. 6. A. Cooper and R. Reimann, The
Essentials of Interaction Design, John Wiley & Sons – Dream
Tech India Pvt. Ltd, Delhi, 2003. 7. W.
Green and P. Jordan, Human Factors in Product Design, Taylor &
Francis, London, 1999. |
DD 602 Systems Analysis and Information Design (2-0-2-6)
Information Systems analysis;
overview, User information requirement studies and data gathering. Data Flow
diagrams and modeling languages such as UML. Relationship modeling. Processes
specifications- pseudo codes, structured representation, decision tables.
Logical Database design. Design for visual presentation of information and
interaction using software programs. Tutorials / Studio Assignments: Case
studies and assignments in analysis and design of Information systems with
emphasis on User requirement gathering, User System specifications and User
based modeling using object oriented procedures. Wire frame modeling of
screens. The assignments will emphasize the role of a Designer in a systems
team of a software group and how to understand / interact with other software
team members and their terminology while designing user and enterprise oriented
interfaces for Information systems / products. Assignments will be knitted
into a term project to be submitted. Texts/References: 1.
V. Rajaram, Analysis and Design of Information Systems, PHI,
New Delhi, 2002. 2.
I. Hawryszkiewycz, Introduction to System analysis and design,
4th Ed., PHI New Delhi, 2001. 3.
V. K. Garg and S. Srinivasan, Workbook on Systems Analysis &
Design, PHI, New Delhi, 2000. |
DD 604 Environment and Experiential Design (2-0-3-7)
Comparative study of natural and artificial environments;
Universal Designing approach to the built environments. Experiential issues
of scale, senses, flow, space and time. Sustainability issues; materials,
construction practices, recycling. Human factors Issues; Cognitive and social
engineering issues. Accessibility, Health and Safety factors - air, light
& sound quality. Case studies in public, urban and rural space usage,
commercial spaces, retail environments. Specifying and visualizing exhibitions,
events, theme parks, commercial and living interiors and entertainment zones.
Design assignments in conceptualization of environments of the future
including generating specifications for user centered, sustainable and
pleasurable environments using computer aided simulations and physical models
along with environmental audit document. Texts/References: 1. T. E
Graedd and B. R. Allenby, Design for Environment, Prentice Hall, New
Jersey, 1996. 2. G.
Batter and C. McCarthy, Sustainable Ecosystem and Built Environment, Wiley,
Sussex, 2001. 3. D. Mackenzie, Green Design – Design for the
Environment, Laurence King Publishers, London, 1997. 4. P.
Tregenza and D. Loe, The Design of Lighting, Spoon Press, London,
2004. 5. P. Knox and P. Ozoline (eds.), Design
Professionals and the Built environment- An Introduction, Wiley, Sussex,
2000. 6. B.
Edwards (ed), Green Buildings Pay, Spon Press, London, 1998. 7. J. H. Siedle, Barrier Free
Design – A Manual for Building Designers and Managers,
Architectural Press, Oxford, 1996. |
DD 607 Creativity and Innovation (2-0-2-6)
Cognitive issues in creative
thinking; Neurobiological studies of human brain lateralization with respect
of creative thinking phenomena; Introduction to knowledge engineering and
management; Modeling of Design Thinking and Tacit knowledge representation;
Fuzzy thinking, vertical thinking, lateral thinking; Management issues in
creativity and innovation; group versus individual creativity; Creativity
techniques and tools; Brain storming, Hypnologic imaginary, TRIZ method,
Morphological analysis of ideas; Role of creativity in Innovation and
Invention; Comparative studies of creativity in the Arts, Sciences, Engineering
and Design; Future casting; Case Studies; Issues in Intellectual Property
Rights. Tutorials /
Studio : Assignments emphasizing explorations in creative thinking practices
and techniques using various methods are applied to (a) Everyday problems,
(b) Engineering and Design problems. Texts/References: 1.
M. Runio and S. Pritzker (eds.), Encyclopedia
of Creativity, Academic Press, 1999. 2. G. Schreiber, H.
Akkermans, A. Anjewierden, R. de Hoog, N. Shadbolt, W. Van de Velde and B.
Wielinga, Knowledge Engineering and
Management, MIT Universities Press India Ltd, 2000. 3. S. D. Savransky, Engineering of Creativity –
introduction to TRIZ method of inventive problem solving, CRC Press,
2000. 4.
E. De Bono, Serious Creativity,
INDUS Harper Collins Publishers India, 1992. 5. D. Morey, M. Maybury
and B. Thuraisingham, Knowledge
Management, Universities Press MIT, 2000. 6.
T. Proctor, The essence of
Management Creativity, PHI, New Delhi, 2002. 7.
H. Petroski, Invention by Design,
Universities Press (India) Ltd., 2000. 8. M. French, Invention and Evolution – Design in Nature and Engineering,
Cambridge University Press, 1994. 9. N. Cross, Engineering Design Methods – Strategies for Product Design,
John Wiley & Sons, England, 1995. 10. E. Kroll, S. Condoor
and D. G. Janson, Innovative Conceptual
Design, Cambridge University Press,2001. |
DD 606 Product Detailing (2-0-4-8)
Batch production and mass production
of products. Technical considerations of internal subsystems of a product and
their influence on product detailing. Selection of natural, synthetic and
manmade materials and their processes for detailing products for manufacture.
Detailing mechanisms for foldable, stackable and collapsible considerations
of the product. Design detailing of components vis-à-vis
considerations of manufacture, maintenance and assembly. Detailing of
products to be manufactured in Plastics. Component design of electronic
products. Detailing for conditions of use including knock-down systems and
its joinery. Usability and Ergonomic issues in product detailing. Design
assignments on detailing of a given product component. Texts/References: 1. J.M.
Gordon (Jr.), Industrial Design of Plastics Products, John Wiley &
Sons, 2003. 2. J.
Lesko, Materials and Manufacturing Guide: Industrial Design, John
Wiley & Sons Inc., 2003. 3. J.D.
Beadle (ed.), Plastic Forming,
MacMillan Press, 1971. 4. G.
Boothroyd, Product Design for Manufacture and Assembly, 2nd
Ed., Marcel Dekker Inc., 2002. 5. J.W.
Priest and S. M. Jose, Product
Development for Manufacturing, Marcel Dekker Inc., 2001. |