Course  Structure and Syllabus of M.Des Program

 

 

 Semester – 1

 

 

 

 

 

 

 

 

Code

Subject

L

T/St

P

C

 

 

 

 

 

 

 

 

 

 

 

 

DD 501

Design - An Introduction

 

2

0

3

7

 

 

 

DD 502

Visual Design - Principles and Applications

0

1

6

8

 

 

 

DD 503

Ergonomics

 

2

0

3

7

 

 

 

DD 504

Design Methods

 

2

0

3

7

 

 

 

 

 

 

 

 

 

 

 

 

 

Total

6

1

15

29

 

 

 

 

 

 

 

 

 

 

 

 

Semester – 2

 

 

 

 

 

 

 

 

Code

     Subject

L

T/St

P

C

 

 

 

 

 

 

 

 

 

 

DD xxx

Elective I

DD 505

   Form Studies

0

2

3

7

 

 

DD 508

 

Product Design Prototyping and Advanced Manufacturing Processes (2 0 2 6)

 

DD 506

   Graphic Design

0

1

6

8

 

DD 513

 

Lighting Design (1 0 4 6)

 

DD 507

   Design Project

0

1

6

8

 

ME 513

Mechatronics and Manufacturing Automation (3 0 0 6)

 

 

 

 

 

 

 

 

ME 666

Plastics Engineering (3 0 0 6)

 

DD/ME@ 

   Elective 1

x

x

x

6

 

 

 

 

 

 

 

 

 

 

 

 

 

Total

x

x

x

29

 

 

 

 

 

 

 

 

 

 

 

 

 

Summer Project (Vacation)

 

 

 

 

PP/ NP

 

 

 

 

PP-Passed

 

 

 

 

 

 

 

 

NP - Not Passed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Note: ME@  shall be out of ME 513 and ME 666 only.

 

Semester - 3

 

 

 

 

 

 

 

Code

Subject

L

T/St

P

C

 

 

 

 

 

 

 

 

 

 

DD xxx

Electives 2, 3, 4 and 5

DD xxx

Elective 2

x

x

x

6

        

 

DD 601

 

Usability Engineering (2 0 3 7)

DD xxx

Elective 3 

x

x

x

6

   

 

DD 704

 

Ergonomics Research Techniques (1 2 0 6)

DD xxx

Elective 4

x

x

x

6

 

 

DD 509

 

Interaction Design (2 1 0 6)

DD 603

Thesis Project (Phase I)

0

2

4

8

 

 

DD 512

 

New Media Studies ( 1 2 0 6)

 

 

 

 

 

 

 

 

DD 606

 

Product Detailing (2 0 4 8)

 

 

 

 

 

 

 

 

DD 604

 

Environment and Experiential Design (2 0 3 7)

 

 

 

 

 

 

 

 

DD 706

 

Design Semantics (3 0 0 6)

 

 

 

 

 

 

 

 

DD 511

 

Collaborative Design Methods for  New Product Development (1 2 0 6)

 

 

 

 

 

 

 

 

DD 602

 

Systems Analysis and Information Design (2 0 2 6)

 

 

 

 

 

 

 

 

DD 517

Automobile Design (1 1 4 8)

 

Total

x

x

x

26

 

 

 

 

 

 

 

 

 

 

DD 510

Creativity Innovation and Design Management (3 0 0 6)

 

 

Semester - 4

 

 

 

 

 

 

 

Code

Subject

L

T/St

P

C

 

 

 

 

 

 

 

 

 

 

ME 514

Computer Integrated Manufacturing (3 0 0 6)

DD/ME#

 Elective 5

x

x

x

6

 

ME 661

Computer Aided Engineering Design (3 0 0 6)

 

DD 605

Thesis Project (Phase II)

0

6

12

24

 

  

 

 

 

 

 

 

 

 

 

 

 

 

Total

x

x

x

30

 

 

 

 

 

 

 

 

 

 

 

 

 

GRAND TOTAL

x

x

x

114

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Note:  (a) ME# shall be out of ME 514 and ME 661 only.

          (b)  All Elective courses should have minimum 6(six) credits.

 

 

 

Detailed Course Descriptions

 

Code

Subject

L

T/St

P

C

 

DD 501

Design – An Introduction

2

0

3

7

 

Definition of Design. Interrelationship of Design to Engineering, Architecture, Arts and Social Sciences. Design as a creative professional career. Choices, Routes, Courses and Specializations in the field of Design. Brief history of developments in Design and Technology. Aesthetics, Ergonomic, Scientific and Engineering considerations in Design, Design and Society. User centered considerations in Design. Stages in the design processes. Case studies in Product, Communication, Environment Designs. Design and indigenous technology. Role of Design in creating the future. Status of Design profession in India and worldwide. Assignments on understanding Design as a discipline and profession.

 

Studio sessions: Identification and analysis of samples of good and bad design for sensitization to Design quality/processes. Chronological studies for analysis of designed objects/systems/environments and their eclectic evolution through technology change.  Simple exercises in design creation/recreation through mock ups/montages/paste boards using primary materials such as paper, board, wood etc.

 

Texts / References:

 

1.             D. Norman, Design of Everyday Things, Currency Books, New York, 1990.

2.             A. Forty, Objects of Desire, Thames & Hudson, 1998.

3.             M. Droste, Bauhaus, Taschen, 1994.

4.             Joycelyn de Noblet Ed., Industrial Design – Reflections of a Century, Thames and Hudson, 1993.

5.             R. Hollis, Concise History of Graphic Design, Thames and Hudson, 1994.

6.             P. Sparke, Introduction to Design and Culture in the 20th Century, Routledge, 1986.

7.             J. Guy, 20th Century Design, Thames and Hudson, 1993.

8.             M.A. Muser and D.Macleon, Art and Visual Environment, MIT Press, 1996.

9.             M.N. Horenstein, Design Concepts for Engineers, Prentice Hall UK, 2002.

10.          J.H. Earle, Engineering Design Graphics, Addition Wesley, 2003.

11.          C.H. Flurscheim Ed., Industrial Design in Engineering –a Marriage of Techniques, The Design Council, 1983.

 

 

DD 502

Visual Design- Principles and Applications

0

1

6

8

Study and exploration of visual elements - point, line, form, shape, texture, colour. Study of visual principles - balance, proportion, mass, unity, harmony, rhythm and variety. Spatial and visual relationship in compositions. Gestalts laws of visual perception. Colour classification - Additive and Subtractive colour theories. Dimensions of colour - Hue, Value, Saturation and Chroma and their relationships. Colour dynamics and interaction of colour. Colour and Form relationships.  Aesthetic application of colour.

Exercises in free hand object drawing. Introduction to free hand perspective drawing: Vanishing points, Station Point. One-point perspective drawing and two-point perspective drawing. Worms eye view and Ariel view. Rendering techniques with different media: pen and ink, markers, pastels, thinners and paint on different types of paper including white paper and toned paper. Gradation exercises using textures, scribbling, stippling and shading techniques. Digital rendering: exposure to image editing software.

Texts/References:

1.     R.W. Gill, Manual of Rendering with Pen and Ink, Thames and Hudson, 1997.

2.     J. Bairstow, R. Barber, M. Kenny, Design Modelling - Visualising Ideas in 2 Dimension and 3 Dimension, Hodder and Stoughton, 2005.

3.     W. Wong, Principles of Two-Dimensional Design, John Wiley and Sons, 1972.

4.     J. Itten, The Art of Colour, New York, VNR, 1973.

5.     D.K Francis, Design Drawing, John Wiley and Sons, 1998.

6.     J. Bowers, Introduction to Two- Dimensional Design: Understanding Form and Function, John Wiley and Sons, 1999.

7.     L. Holtzschue, Understanding Colour: An Introduction for Designer, 2nd Edition, John Wiley and Sons, 2002.

8.     H.G Greet and R. Kostellow, Elements of Design and the Structure of Visual Relationships, Architectural Press, New York, 2002.

 

 

DD 503

Ergonomics

2

0

3

7

 

Definition of Ergonomics / Human Factors. Human capabilities and limitations in terms of engineering. Anthropometrical, Physiological, Psycho-social considerations in Ergonomics. Behavior, information processing and perception; Ergonomics design methodology; Occupational safety and stress at workplace; Workstation design; Furniture and Environment factors affecting human performance; Design development and usability evaluation. Theory input follows relevant demonstrations and assignments.

 

 

Texts / References:

 

1.             J. Stranks, Health and Safety at Work: Key Terms, Butterworth-Heinemann, 2003.

2.             P.W Jordan and W.S Green Ed., Pleasure with Products: Beyond Usability, Taylor and Francis, London, 2002.

3.             W. Karwowski and W.S Marras, The Occupational Ergonomics Handbook, CRC Press, New York, 1999.

4.             D. Chakrabarti, Indian Anthropometric Dimensions for Ergonomic Design Practice, National Institute of Design, Ahmedabad, 1997.

5.             G. Salvendy Ed., Handbook of Human Factors and Ergonomics, John Wiley and Sons, 1997.

6.             C.D Wicknes, S.E Gordon and Y. Liu, An Introduction to Human Factors Engineering, Longman, New York, 1997.

7.             R.S Bridger, Introduction to Ergonomics, McGraw-Hill Inc., 1995.

 

DD 504

Design Methods

2

0

3

7

 

Introduction to the different design methodologies in problem solving: perception of the problem; broad based investigation; analytical techniques; synthesis and idea generation techniques; their development into tangible design solutions and communication of the same. Divergence: Methods of Exploring Design situations; Literature searching, Interviewing users, Questionnaires, Investigating User behavior, Data Assimilation. Transformation: Methods of exploring problem structure; Interaction Matrix, System Transformation, Innovation by Boundary Shifting, Functional Innovation. Convergence: Methods of Evaluation; Checklists, Selecting Criteria, Ranking and Weighing, Specification writing.

 

Case studies of simple product or package design projects.

 

 

Texts:

1.             C.J. Jones, Design Methods- Seeds of Human Futures, Wiley–Interscience, 1989

 

References:

 

1.             B. Lawson, How Designer’s Think: The Design Process Demystified, Architectural Press, 1997.

2.             U. T.  Karl and S. D. Eppinger, Product Design and Development, 3rd Ed., Tata McGraw Hill, 2004.

3.             C.H. Flurscheim Ed., Industrial Design in Engineering –a Marriage of Techniques, The Design Council, 1983.

4.             D. Norman, Design of Everyday Things, Currency Books, New York, 1990.

5.             J. Nielsen, Usability Engineering, Morgan Kaufmann, San Francisco, 1993.

 

 

DD 505

Form Studies

0

2

3

7

 

Concept of Form and Space. Form elements and their properties - Volume, Plane, Line, Point. Form: Dimensions, Proportions, 3-D Primary Geometric Forms. Movement and Forces Relationships: Axis, Axial Movement, Forces, Curves and their application in Form. Study of Form relationships – Order, Joined Forms, Transitional Forms, Evolution of Form. Organization of form – Spatial, Matrix. Static, Dynamic and Organic. Symmetry and Asymmetry. Balance: Structural, Visual. Orientation of form: Direction, Position. Overall Proportion.

 

Considerations of Colour, Pattern, Texture and Proportion in products and product environments. Relating Form to Materials and Processes of Manufacture. Use of Computers for Form generation.

 

Free hand representation of Form using orthographic drawing: Plan and Elevation, Side-elevation. Isometric Drawing, Exploded views, Cutaway sections and Wire frame models.

Texts/ References:

  1. J.Itten, Design and Form, John Wiley and Sons, 1975.
  2. H. G. Greet and R. R. Kostellow, Elements of Design and the Structure of Visual Relationships, Architectural Press, NY, 2002.
  3. K. Critchlow, Order in Space: A Design Source Book, Thames and Hudson, 1969.
  4. C. Akner-Koler, Three Dimensional Visual Analysis, Institutionen for Industridesign, Konftfack, Sweden, 1994.
  5. R. George, Constructivism - Origins and Evolutions, George Braziller , NY, 1967.

                                       

 

DD 506

Graphic Design

0

1

6

8

 

Introduction to Graphic design – elements, principles and their applications. Paper sizes and formats, Folding and binding. Basics of Typography, Grid systems, Identity Design. Logo design. Stationery design: Visiting cards, Envelope design, Letterhead design. Label designs for product packaging on paper and cardboards mock-ups. Design for Print media. Introduction to Printing processes: Gravure, Screen, Offset and Digital printing. Introduction to software packages for graphic design applications.

TextS/References:

1.       B. Gordon and M. Gordon, Complete Guide to Digital Graphic Design, Thames and Hudson, 2002.

2.       P. B. Meggs, Type and Image:The Language of Graphic Design, VNR, 1992

3.       R. Carter and P. B. Meggs, Typographic Design: Form and Communication, John Wiley and Sons, 2000.

DD 507

Design Project

0

1

6

8

Pre-requisites: DD 504

This project would be based on application of Design Methods outlined in Course DD 504.

The emphasis of the project is on individually planned design projects that involve considerations of interactions with product / communication system, wide range of requirements of different users and scope for visual, formal and structural innovations. The project is supported by theoretical information and assignments in the complementary nature of systematic and creative thinking in the various stages of the design process and visual, structural and functional analysis of design system. The outcome of the project will be in the form of innovative and conceptual design proposal that reflect the students understanding of the design process. These will be developed and presented in the form of appropriate and tangible design solutions including models, graphic solutions etc. 

 

 

DD 603

Thesis Project (Phase I)

0

2

4

8

Pre-requisite: Design Project

Selection of project . Literature review, Investigation and exploratory studies of problem space including user studies to define the design brief. Ideation and visualization applying  concept generation techniques. Evaluation techniques for concept selection. Documentation of the design process and conclusion of Phase I with a submission of a report and presentation of Design concepts.

 

 

DD 605

Thesis Project (Phase II)

0

6

12

24

 

Phase II of the project involves concept refinement, detailing of the final design proposal including making of final models / prototypes in appropriate format / medium that best communicate the design.

 

The final design is presented with suitable documentation of the complete process with conclusions and an executive summary in the form of a report that includes the complete project process, concepts and final design proposal including making of final models / prototypes in appropriate format / medium that best communicate the design.

Detailed Description of Elective Courses:

 

 

 

 

 

 

 

DD 508 Product Design Prototyping and Advanced Manufacturing Processes   (2-0-2-6)

 

Introduction to automation & Computer Aided Design (CAD), Principles of Basic Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM). Hardware and graphics software in CAD. CAD applications and integration with other software packages. Evolution of Numerically Controlled (NC) machines and Computer Numerically Controlled (CNC) machines, programming of CNC machine. Free form or generative manufacturing processes (Rapid Prototyping). Working Principles of Rapid Prototyping machines. Types of Rapid Prototyping machines with technology employed. Applications of generative manufacturing processes (RP) including bio-medical applications. Rapid Tooling (RT): Soft tooling, Vacuum casting, Room temperature vulcanization (RTV). Input devices, Contact and non-contact type digitizers such as Co-ordinate measuring machines, Laser and White light scanners. Concept of Computer Integrated Manufacturing (CIM), Flexible Manufacturing Systems (FMS), Computer Aided Production Planning (CAPP) and Concurrent Engineering (CE). Product Modeling using CAD software and Rapid Prototyping machine. Production using Rapid Tooling approach.

 

Texts/References: 

 

1.       D. Hearn and M. P. Baker, Computer Graphics, Prentice-Hall of India, New Delhi, 1996.

2.       A. Ghosh, Rapid Prototyping-A Brief Introduction, Affiliated East-West Press,

New Delhi, 1997.

3.       B. Wang (Ed), Integrated Product, Process and Enterprise Design, Chapman & Hall, London, 1997.

4.       Edward, Interactive Computer Graphics, Addison-Wesley Longman, 1997.

5.       G. Bennett, (Ed.) Rapid Prototyping and Tooling Research, Mechanical Engineering Publications, London, 1995.

6.       G. Bennett, (Ed.), Developments in Rapid Prototyping and Tooling, Mechanical Engineering Publications, London, 1997

 

 

DD 513    Lighting Design                                                                    (1-0-4-6)

 

 

Fundamental concepts in lighting: colour measurement and quantification; colour and light; lighting module; natural and electric lighting in built environment.

Lighting engineering: calculation of luminous flux and efficacy; point sources and lumen and glare index calculations; maintained illuminance and maintenance factor.

Human factors: response of visual system and its perceptual characteristics; visual tasks and performance; adaptation levels; glare; nonvisual effects of light; daylighting.

Lighting effects: categories of lighting; fixtures and flexibility; light sources; operating characteristics and performance of luminaires and lamps (incandescent, low pressure and high pressure discharge lamps, etc); selecting luminaires.

Integrated lighting design: luminaires, performance and applications; lighting controls; properties and selection of luminaries; strategies for lighting design and lighting simulation; applications and case studies, including the integration of natural and electric lighting.

Successful lighting schemes: assessing client requirements; control mechanisms; detailing; hardwares and finishes.

Lighting design communication: drawings; reflected ceiling plans; wiring & switching plans; specifications; professional presentation.

Individualized lighting design project to be carried out by each student.

 

 

Texts/References:

 

1      T.P and D. Loe, The Design of Lighting, Taylor & Francis, 1998

2      N Baker, A Franchiotti and K Steemers, Daylighting in Architecture: A European Reference Book, James and James, 1993 

3      BICEPS Module: Lighting and Energy Efficiency, Building Industry Coordinated Educational Packages, Building Research Energy Conservation Support Unit (BRECSU), Building Research Establishment, Garston, 1997

4      P R Boyce, Human Factors in Lighting, Applied Science Publishers, London, 1981 

5      CIBSE, Lighting Guide: LG10:1999 - Daylighting and Window Design, The Chartered Institution of Building Services Engineers, London, 1999 

6      J Coaton and A M Marsden, Lamps and Lighting, Edward Arnold, London, 4th edition, 1997 

7      R L Gregory, Eye and Brain: The Psychology of Seeing, Oxford University Press, Oxford, 5th edition, 1998 

8      J Lynes and L Bedocs, Lighting People and Places: Electric Lighting for Buildings, Royal Institute of British Architects, London, 1994

9      The Society of Light and Lighting, Code for Lighting, The Chartered Institution of Building Services Engineers, London, 2004 

10.  The Society of Light and Lighting, Guide to Lighting, The Chartered Institution of Building Services Engineers, London, 2004 

 

 

DD 601 Usability Engineering               (2-0-3-7)           

 

User Centered design processes; User requirement analysis and information collection, Contextual inquiry, Ethnographic observation; scenarios and personas, protocol analysis. Usability in Product Design; Product Safety and Liability. Interaction design; layout of controls for hand held devices, instruments, appliances and machines. Cognitive issues in Human -Computer Interaction (HCI); memory, organization, structure, knowledge representation, and user interaction diagrams. Mental models; conceptual, semantic, syntactic and lexical models. Graphic User Interface (GUI) design; task analysis, navigation and information hierarchy. GUI design heuristics. Rapid prototyping of GUIs. Usability testing and software issues.

 

Laboratory component: Assignments in product safety audit, product interface and  interaction design audits, Conceptual modeling of GUI. Experiments in Usability testing involving formulation of testing matrix, observations of user behavior, protocol analysis of user interactions with handheld devices, instruments and consumer products.

 

Texts / References:

 

1.      J. Nielsen, Usability Engineering, Morgan Kaufmann, San Francisco, 1993.

2.      Preece, Rogers and Sharp, Interaction Design: Beyond Human – Computer Interaction, John Wiley and Sons, Delhi, 2003.

  1. W. O Galitz, The Essential Guide to User Interface Design, John Wiley and Sons – Dream Tech India Pvt. Ltd, Delhi, 2002.
  2. B. Shneiderman, Designing the User Interface – Strategies for Effective Human-Computer Interaction, Pearson Education Asia, 2000.
  3. K. A.  Ericsson and H. A Simon, Protocol Analysis – Verbal Reports as Data, MIT Press, 1993.
  4. A. Cooper and R. Reimann, The Essentials of Interaction Design, John Wiley & Sons – Dream Tech India Pvt. Ltd, Delhi, 2003.

7.   W. Green and P. Jordan, Human Factors in Product Design, Taylor & Francis, London, 1999.

 

 

DD 602 Systems Analysis And Information Design     (2-2-0-6)

 

Information Systems analysis; overview, User information requirement studies and data gathering. Data Flow diagrams and modeling languages such as UML. Relationship modeling. Processes specifications- pseudo codes, structured representation, decision tables. Logical Database design.  Design for visual presentation of information and interaction using software programs.

 

Tutorials / Studio Assignments:  Case studies and assignments in analysis and design of Information systems with emphasis on User requirement gathering, User System specifications and User based modeling using object oriented procedures. Wire frame modeling of screens.  The assignments will emphasize the role of a Designer in a systems team of a software group and how to understand / interact with other software team members and their terminology while designing user and enterprise oriented interfaces for Information systems / products. Assignments will be knitted into a term project to be submitted.

 

Texts/References:

 

  1. V. Rajaram, Analysis and Design of Information Systems, PHI New Delhi, 2002.
  2. I. Hawryszkiewycz, Introduction to System analysis and design, 4th Ed, PHI New Delhi, 2001.
  3. V. K. Garg and S. Srinivasan, Workbook on Systems Analysis & Design, PHI New Delhi , 2000.

 

 

DD 704 Ergonomics Research Techniques              (1-2-0-6)

 

General approach and methods of ergonomics research, A frame work and context for ergonomics methodology, Methods of direct observation of performance, Designing ergonomics studies and experiments, Basic ergonomics methods and techniques, task analysis, assessment and design of physical workplace. 

 

Texts/References:

 

1.   G. Salvendy, (edt), Handbook of Human factors and ergonomics, John Wiley and Sons Inc. NY., 1997.

2.   D. Chakrabarti, Indian Anthropometric Dimensions for Ergonomics Design Practice,

National Institute of Design, Ahmedabad, India, 1997.

3.   ILO, Introduction to Work Study; Universal Publishing Corporation, Mumbai, India, 1994.

4.   R.J.Wilson and E.N.Corlett, Evaluation of Human Work: A Practical Ergonomics   Methodology, 2nd Ed.; Taylor and Francis Ltd., 1990.

5.   S. Kumar and A. Mital, Electromyography in Ergonomics, Taylor & Francis, London, 1996.

6.   A. Mital, A. Kilbom, & S. Kumar, Ergonomics Guidelines and Problem Solving, Elsevier, NY., 2000.

7.   C.R. Kothani, Research Methodology-Methods and Techniques, Wiley Eastern, New Delhi, India, 1985.

8.   J. Lambart, and D.A. Lambart, How to find Information in Science and Technology, Clive Bingley Ltd., London, 1986.

8.     D. Das, Statistics in Biology and Psychology; Academic Publishers, Calcutta, 1981.

 

 

 

DD 509             Interaction Design                    (2-1-0-6)           

 

Basic concepts in Interaction Design. Interaction Models – issues in man- machine interface, ergonomic considerations, dialog. Paradigms for interaction – time sharing, Video display units, Programming toolkits, Sensor based context aware interaction, Multi-modal displays etc. Interaction Design Process: User focus; Scenarios; Navigation Design; Screen Design and Layout; Iteration and Prototyping. Design: Principles; Standards; Guidelines; Rules and Heuristics Principles. Design Techniques: Scenario building; Personas, Brain Storming, Story Boarding, Wire framing etc. Evaluation Techniques: Expert Analysis; Heuristic Evaluation; Evaluation through User Participation.

Case examples in Human computer interaction.

 

Texts and References:

 

1.             B. Shneiderman, Designining the User Interface: Strategies for Effective Human-Computer Interaction, (3rd Ed.), Addison Wesley, 2000.

2.             Preece, Rogers and Sharp, Interaction Design: Beyond Human –Computer Interaction, John Wiley and Sons, Delhi, 2003.

3.             A. Dix, J. Finlay, G.D Abowd and R. Beale, Human Computer Interaction (3rd Ed.), Pearson Education Ltd., 2004.

4.             W.O. Galitz, The Essential Guide to User Interface Design of Interaction Design, John Wiley and Sons, 2002.

 

 

DD 511 Collaborative Design Methods in New Product Development     (1-2-0-6)

 

Overview of Product Development practices in Industry. Marketing function, design function and manufacturing function in product development. Stages in New Product Development. New Product Planning and marketing. Studies in User centric research – Evaluative approach and Generative approach. Collaborative Design Methods. Requirement Capture through Ethnography, Diaries, Shadowing, Immersion, Intercept and Observation methods. Product Envisioning – brand building, brand profile and product profile. Design and communication. Case study presentations in new product development.

 

Texts/References:

 

1.     M. Bruce and R. Cooper, Creative Product Design – A Practical Guide to Requirement Capture Management, John Wiley and Sons, 2000.

2.     S.A.R Scrivner, L.J Ball and A. Woodcock (Eds.), Colloborative Design, Springer Verlag, London, 2000.

3.     J.J Christopher., Design Methods- Seeds of Human Futures, Wiley–Interscience,1989.

4.     K.T. Ulrich and S.D Eppinger, Product Design and Development, Tata Mcgraw Hill, 3rd Ed., 2004

 

 

DD 512             New Media Studies                   (1-2-0-6)                       

 

Study of History of modern visual and media cultures. Conventions and techniques of old media: rectangular frame, mobile viewpoint and montage. Relationship between language of multimedia and nineteenth century pro-cinematic cultural forms; Functions of screen, mobile camera, and montage in new media as compared to cinema; Theory of Cultural Interfaces.

 

Study of Principles of New Media. Discrete representation, Numerical representation, Automation, Variability. Concept of new media object. Changing relationship of representation. Database as genre of new media. Logic of remediation. Concept of digital dialectic. Digital Cinema and the history of  moving Image. The new language of cinema. Forms of new media: Installations, Sound art, Net art. Free software movement and open source. New media art installation and cross-media practice.  Media art as inter-communicative process. Interactivity and interface: Models of interactive systems. Computation as expressive medium. Aspects of Tactical Media. The Cyborg Manifesto.

 
Texts/References:
 
1.     R. Grusin, J. D. Bolter, Remediation: Understanding New Media, MIT Press, 2000. 
2.     L. Manovich, The Language of New Media, MIT Press, 2001. 
3.     P. Lunenfeld (Ed.), The Digital Dialectic: New Essays on New Media, MIT Press, 1999. 
4.     Noah Wardrip-Fruin, N. Montfort (Eds.), The New Media Reader, MIT Press, 2003. 
5.     M. Hansen, New Philosophy for New Media, MIT Press, 2004.
6.     J. Thackara, In the Bubble – Designing in a complex World, Prentice Hall India, 2005.
 
 

DD 706             Design Semantics                    (3-0-0-6)           

 

Introduction to Semantics and Semiotics; Communication theories, Semantic perception and constructs in Design. Emotion as a semantic construct in Design,  Affective components in  computing, products and visuals. Interactive experience  and cognation , Flow and the semantics of experiential designs. Semantic analysis of design classics- case studies.  Hedonism – Pleasure as a semantic construct in Design. Predictive models in semantics – Fuzzy based modeling.  Semantic transfer in conceptualization and visualization. Indian aesthetics and semantics – cultural and ethnographical issues.

 

Texts/References:

 

1.      D. Norman, The Design of Everyday Things, MIT Press, London, 1982.

2.      Dalgleish and Power (Ed.), Handbook of Cognition and Emotions, Wiley, 1992.

3.      G. Chen, Fuzzy Logic in Data Modeling: Semantic Constraints and Database design, Kluwer Academic Publishers, 1998.

4.      H. Sanoff, Visual Reasearch Methods in Design, Van Nostrand Reinhold, 1991.

5.      M. Csikszentmihalyi, Flow – the Psychology of Optimal Experience, Harper Row Publications, 1990.

6.      F. Palmer, Sematics, Cambridge University Press, 1996.

7.      P. Patnaik, Rasa in Aesthetics, DK Print World, 1997.

 

 

 

DD 606     Product Detailing                   (2-0-4-8) 

 

Batch production and mass production of products. Technical considerations of internal subsystems of a product and their influence on product detailing. Selection of natural, synthetic and manmade materials and their processes for detailing products for manufacture. Detailing mechanisms for foldable, stackable and collapsible considerations of the product. Design detailing of components vis-à-vis considerations of manufacture, maintenance and assembly. Detailing of products to be manufactured in Plastics. Component design of electronic products. Detailing for conditions of use including knock-down systems and its joinery. Usability and Ergonomic issues in product detailing. Design assignments on detailing of a given product component.

 
Texts / References:
 
1.         J.M. Gordon Jr., Industrial Design of Plastics Products, John Wiley and Sons, 2003.
2.         J. Lesko, Materials and Manufacturing Guide: Industrial Design, John Wiley and Sons Inc., 2003
3.         J.D. Beadle (Ed.), Plastic Forming, MacMillan Press, 1971.
4.         G. Boothroyd, Product Design for Manufacture and Assembly, 2nd Edition,
         Marcel Dekker Inc., 2002.
5.         J.W. Priest, S. M. Jose, Product Development for Manufacturing, Marcel Dekker Inc., 2001
 

 

DD 604             Environment and Experiential Design  (2- 0- 3- 7) 

 

Comparative study of natural and artificial environments; Universal Designing approach to the built environments. Experiential issues of  scale, senses, flow, space and   time. Sustainability issues; materials, construction practices, recycling.  Human factors Issues; Cognitive and social engineering issues. Accessibility, Health and Safety factors - air, light & sound quality. Case studies in public, urban and rural space usage, commercial spaces, retail environments. Specifying and visualizing exhibitions, events, theme parks, commercial and living interiors and entertainment zones.

 

Design  assignments in conceptualization of environments of the future including generating specifications for user centered, sustainable and pleasurable environments using computer aided simulations and physical models along with environmental audit document.

 

Texts / References:

 

1.           T. E Graedd and B. R. Allenby, Design for Environment, Prentice Hall, New Jersey, 1996.

2.           G. Batter and C. McCarthy, Sustainable Ecosystem and Built Environment, Wiley, Sussex, 2001.

3.           D. Mackenzie, Green Design – Design for the Environment, Laurence King

4.           Publishers, London, 1997.

5.           P. Tregenza and D. Loe, The Design of Lighting, Spoon Press, London, 2004.

6.           P. Knox and P. Ozoline (Ed.), Design Professionals and the Built environment- An Introduction, Wiley, Sussex, 2000.

7.           B. Edwards (Ed), Green Buildings Pay, Spon Press, London, 1998.

8.           J. H. Siedle, Barrier Free Design – A Manual for Building Designers and Managers, Architectural Press, Oxford, 1996.

 

DD 517     Automobile Design                                               (1-1-4-8)

 

Introduction to Automobile Design and its Principle of Operation. A brief history of automobiles; from Coach building to Mass Production. Automobile Types and Configurations. Automobile Construction and Architecture. Trends and Developments.

Understanding Design and Form. Automobile Design process. Concept to Realization. Automobile Packaging. Automobile Aerodynamics and Form. Automobile Styling. Brand Styles and Values. Styling Trends. Concept Sketching and Presentation. Skills and Tools. Design Practices in the Industry. New Materials and Processes for green automobile design. Automobile Design Process- (For Automobile Design Assignment) - Automobile Product Planning. Product Brief, User Study, Concept Generation, Concept Presentation, Theme Selection, Rendering, Tape Drawing, 3 Dimensional virtual prototyping, modeling and simulation for visualisation using CAD software for automobile design like Alias.   Design Evaluation.

 

Text/References:

 

  1. C. E. Armi, American Car Design Now: Inside the Studios of Today's top Car Designers, Rizzoli : Distributed in the U.S. trade by St. Martin's Press, New York, 2003
  2. H. Evenden, Moving Forward: New Directions in Transport Design, Helen Evendon, London , 2007
  3. L. W. Haajanen & B. Nydén, Illustrated Dictionary of Automobile Body Styles, McFarland & Co., Jefferson, N.C., 2002
  4. T. Lewin, R. Broff, How to design cars like a Pro, MBI Publishing Company, MN, USA, 2003
  5. P. Sparke, A Century of Car Design, Mitchell Beasley, London, 2002

 

 

 

DD 510  Creativity, Innovation and Design Management.    (3-0-0-6)

 

Creative thinking phenomena, Brain lateralisation, Creativity techniques and tools; Brain storming, TRIZ, Imagery visualization, Morphological analysis of ideas. Creativity, Innovation and its management. Team building, interpersonal relationship and conflict resolution. Innovation and Invention in Design and Engineering. Design as a strategic tool in the corporate sector. Case studies in Event, Brand, Advertisement and Product management. Introduction to marketing and consumer behavior. Professional practice, contracts, fees, negotiations, ethics and public relations. Project planning. IPR issues in Design.

 

Texts/References:

 

1.             M. Okley ed., Design Management – A Handbook of Issues and Methods,

Blackwell, 1998.

2.             B.L. Wadehra, Patents and Trademarks, Copyrights, Designs and Geographical Indications; Universal Law Publishers, New Delhi,1996.

3.             S.A Chunawalla, Project Management, Himalaya Publishers, Mumbai, 2002.

4.             T. Harrison, Product Managers Handbook, Wheeler Publications, 1994.

5.             A. David A., Building Strong Brands, New York: The Free Press, 1996.

6.             G.T. Renshaw, Market Liberalization, Equity and Development, New Delhi: OUP, 1989

7.             H. Petroski, Invention by Design, Universities Press (India), 2000.

8.             E. D. Bono, Serious Creativity, Indus Harper Collins Publishers India, 1992.

9.             M. French, Invention and Evolution - Design in Nature and Engineering, Cambridge University Press, 1994.

10.          N. Cross, Engineering Design Methods - Strategies for Product Design, John Wiley and Sons, England, 1994.

11.          Design Management Journal of DMI, USA