Fundamentals of Virtual Reality: What is Virtual Reality?, Virtual Reality as an Immersive Technology, Reality-Virtuality Continuum, Working Principle, Uses and Benefits History of Virtual Reality, Application Domains
Introduction: Field of View, Degrees of Freedom, Stereoscopy Hardware: Input Devices, Output Devices, Virtual Reality Displays, Tracking - Magnetic, Electromagnetic, Ultrasonic and Inertial, and Optical Software: Platforms – Development and Deployment, VR Scripting, VRML, X3D, WebVR
Illusions of Presence, Perceptual Modalities: Sight, Hearing, Touch, Proprioception, Balance and Physical Motion, Smell and Taste, Multimodal Perceptions, Perception of Space and Time, Perceptual Stability, Attention, and Action Health Effect: Motion Sickness, Eye Strain, Seizures, After-effects, Factors Affecting Health Design Guidelines: Hardware, System Calibration, Latency Reduction, General Design, Motion Design, Interaction Design, Usage, Measuring Sickness
Rendering: Virtual Environments, Object Modeling, Geometric Transformation, Perspective Views, 3D Clipping, Stereoscopic Vision, Rendering, Texture Mapping, 360 degree Images and Videos Navigation: Navigation in Virtual Reality Environment, Navigation Characteristics, Locomotion Techniques – Physical and Virtual, Wayfinding – Landmark, Signs and Maps Interaction: Interacting with Virtual Objects, Direct and Indirect Interactions, Modes of Interactions, Multi-modal Interaction, Selection, Manipulation, Collaborative Virtual Reality
Case Study – Preservation of the cultural heritage of Majuli Island, Unity Game Engine: Introduction, Basic Workflow Environment Creation, Object Modeling, Incorporating Navigation and Interaction, Deploy Application