Teaching / Main courses / New Media Studies

Course · DD 401 · DD 512

New Media Studies

The Medium, the Machine, and the Interface

Course code

DD 401 · DD 512

Level

Undergraduate & postgraduate

Format

Lectures + project

Taught by

Mriganka Madhukaillya

Outcome

Gut Symmetries VR ↗

New Media Studies
About the course

A theoretical survey of new media through three thinkers — Marshall McLuhan's media ecology, Friedrich Kittler's media determinism and Lev Manovich's software epistemology — examining how computational media reshape perception, culture and power.

What happens when the medium is the message? Do media, rather than humans, drive history? How does software change what culture means? The course builds a new media theory canon from McLuhan, Kittler and Manovich, and treats new media not as a list of technologies — smartphones, AI, social platforms — but as ontological shifts.

Three thinkers

McLuhan

How digital interfaces extend or amputate the senses; what the “global village” becomes under algorithmic fragmentation; and his vocabulary of hot and cold media, figure and ground, and the tetrad of media effects.

Kittler

A challenge to McLuhan's humanism: humans as side effects of media systems. What happens when optical media, gramophones and computers process data beyond human perception — the computer as a “universal medium”, and discourse networks, not authors or subjects, producing history.

Manovich

Linking German media theory to software studies by asking what is “new” about new media. The toolkit: numerical representation, modularity, automation, variability and transcoding — where the cultural and computer layers collapse, the database becomes a symbolic form and the interface an ideological battlefield.

Core questions
01McLuhan: does a TikTok scroll extend the tactile sense, or produce sensory numbness?
02Kittler: who speaks when an AI generates a text — and does that question matter?
03Manovich: is a Netflix grid a narrative or a database? What does it mean that cinema is now an interface?
Learning outcomes
01Differentiate between media ecology (McLuhan), media determinism (Kittler) and software epistemology (Manovich).
02Apply the five principles of new media to analyse any digital object or platform.
03Critique human-centred accounts of media using Kittler's anti-humanist framework.
04Trace how hardware, software and protocols produce cultural logics rather than merely reflect them.
05Produce theoretically informed writing that moves beyond “effects of social media” discourse into media ontology.
Recommended for

Anyone who suspects the interface is a machine for producing reality rather than a neutral window.

Reading list
01McLuhan — Understanding Media: The Extensions of Man (chapters 1–3: “The Medium is the Message”, “Hot and Cold Media”)
02Kittler — Gramophone, Film, Typewriter (Introduction and “The Universal Medium”)
03Kittler — “There Is No Software”
04Manovich — The Language of New Media (Introduction and Chapter 1: “What Is New Media?”)
05Manovich — Software Takes Command (selections)
Course description

Study of the history of modern visual and media cultures. Conventions and techniques of old media: rectangular frame, mobile viewpoint and montage. Relationship between the language of multimedia and nineteenth-century pro-cinematic cultural forms; functions of screen, mobile camera and montage in new media as compared to cinema; theory of cultural interfaces. Principles of new media: discrete representation, numerical representation, automation, variability. The new media object; the changing relationship of representation; the database as a genre of new media; the logic of remediation; the digital dialectic. Digital cinema and the history of the moving image; the new language of cinema. Forms of new media: installations, sound art, net art. The free software movement and open source. New media art installation and cross-media practice; media art as an intercommunicative process. Interactivity and interface: models of interactive systems. Computation as an expressive medium. Aspects of tactical media. The Cyborg Manifesto.

Student work from this course

Gut Symmetries — VR interface
VR · Student work

Gut Symmetries — VR interface

Aman Chandra, Abhishek Prem

Other main courses

Full course catalogue →
Speculative Design
Studio

Speculative Design

Prototyping Futures & Challenging Realities

Design Cybernetics
Course

Design Cybernetics

Feedback, Systems & Creative Intelligence