
People / Research scholars / Samudra Gogoi

Research scholar · Video games, world-building
Death studies, ludology, narratology, video games, game-engine architecture, ceramic glass, printmaking
Samudra Gogoi is an artist and researcher working across video games, world-building, Human-Computer Interaction (HCI), narrative experiments, printmaking, drawing, text, ceramics, and glass.
He holds a Bachelor’s degree in Design (Ceramic and Glass) from Kala Bhavana, Visva-Bharati University, and a Master’s degree from the Department of Art, Media and Performance at Shiv Nadar Institute of Eminence. His practice explores the intersections of death studies, belief systems, ecology, and technology, examining how these forces shape relationships between bodies, environments, and cultural imaginaries.
His current research centers on “A Body Not Decomposing,” a conceptual inquiry into ecological disruption, decay, and humanity’s pursuit of permanence. Through speculative world-building and interactive narratives, he investigates what it means to inhabit a world where cycles of death, renewal, and transformation have become increasingly fractured.